Planet Types
Planet Type Advantages Disadvantges Other Specfic Research
Metropolis +15% Population
+10% income
+10% Attack Time None Access to 'Taxation': Increases population income to 3.
Nuclear Winter +25% Offensive Strength -20% income Start with Heavy Defense Frigate and FDC research always at 45% Access to 'Arctic Storm': Increases War Leader return times against you by 5 hours. (Takes effect AFTER bonuses are applied, and is applied to each individual WL return time, not the total return time)
Infernal -80% Power Required -10% Population
+10%
Attack Time
Start with Fusion Technology and Guided Missile already researched Access to 'Machina' Research: Increases Probe production by 200%.
Fantasy -20% Attack Time -10% Offensive Strength Start with S.C.O.U.T.E.R. and Fusion Technology already researched. Bonus 5% in Engine power. (Max remains the same) Access to 'Illusionary Sanctum' Research: Reduces land and resource loss by 50%.
Resort +30% Income -20% Power Production
-10% Defense
Start with Heavy Defense Fighter Access to 'Viral Marketing' Research: Increases Population by 10% and income by 15%.
Shielded +30% Defensive Strength -5% Research
+20% Power Required
None Access to 'Building Experts' Research: +5% defense (stacks with the existing bonus) and buildings cost 30% less to construct.
Diverse None None Has 2 Elite units. Access to 'Melting Pot' Research: Increases Population, Power, and Income by 10%.
Terra Form +70% Research Efficiency
+10% Income
-15% Offensive Strength
-10% Defensive Strength
None Access to 'Earth Shaping' Research: Increases land and resource gain by 20%.
Graveyard +30% Population 2x Combat losses
Halved hospital effectiveness
Soldiers cost 75.
Can train 15% of total population into soldiers.
Population does not consume power.
Access to 'The Undying' Research: +2.5% additional population draft. +100% Population growth.
Empire +15% Offense
+10% Defense
-15% Population
-10% Power
None Access to 'Slave Trade' Research: +20% income
Nomad Does not need barracks.
Does not need soldiers to draft units.
-90% population
-25% probe production
-50% power production
-25% income
-25% research efficiency
Suffers 2x penalty for becoming powerless.
Every tick you are powerless, you lose a stacking 10% income. Each 'stack' is returned 1 at a time while powered.
None Access to 'Tribal Alliances' Research: All units cost 10% less (stacks with TCs).
Technical Warfare Elite Unit is capable of being used to Attack/Defend or Research.

Can attain double normal research max for dynamic researches except military research (Double research points required to attain the max as well).
-10% population
-10% income
-50% research efficiency

+10% Return Times
Start with 0 Scientists
None Access to 'Weapons of mass destruction' Research: Can attain double normal research max for dynamic military research.
Unique Elite Units
Planet Name
Offensive
Defensive
Cost
NW
Space
Metropolis Shock Troop
7
4
900
10
1.0
Nuclear Winter Mutant
13
0
1100
21
2.0
Infernal Fire Dancer
10
7
1650
21
2.0
Fantasy Black Dragon
10
6
1500
20
2.0
Resort Leviathan
9
9
1800
21
2.0
Shielded Shield Generator
0
14
1600
20
2.0
Terra Form Heavy Tank
9
12
2100
22
2.0
Diverse Walker
10
0
950
12
1.5
Diverse Patroller
0
10
1150
14
1.5
Graveyard Zombie
7
5
925
10
1.0
Empire Baron
12
7
1850
21
2
Nomad Scout
7
7
1400
18
2
Techincal Warfare Mad Scientist
6
4
1100
10
1
Tips
Specfic Research Avaliable in 'Research' Section, 750,000 Research Points Needed
Last Updated: Round Seven