| Planet Type |
Advantages |
Disadvantges |
Other |
Specfic Research |
| Metropolis |
+15% Population
+10% income |
+10% Attack Time |
None |
Access to 'Taxation': Increases population income to 3. |
| Nuclear Winter |
+25% Offensive Strength |
-20% income |
Start with Heavy Defense Frigate and FDC research always at 45% |
Access to 'Arctic Storm': Increases War Leader return times against you by 5 hours. (Takes effect AFTER bonuses are applied, and is applied to each individual WL return time, not the total return time) |
| Infernal |
-80% Power Required |
-10% Population
+10%
Attack Time |
Start with Fusion Technology and Guided Missile already researched |
Access to 'Machina' Research: Increases Probe production by 200%. |
| Fantasy |
-20% Attack Time |
-10% Offensive Strength |
Start with S.C.O.U.T.E.R. and Fusion Technology already researched. Bonus 5% in Engine power. (Max remains the same) |
Access to 'Illusionary Sanctum' Research: Reduces land and resource loss by 50%. |
| Resort |
+30% Income |
-20% Power Production
-10% Defense |
Start with Heavy Defense Fighter |
Access to 'Viral Marketing' Research: Increases Population by 10% and income by 15%. |
| Shielded |
+30% Defensive Strength |
-5% Research
+20% Power Required |
None |
Access to 'Building Experts' Research: +5% defense (stacks with the existing bonus) and buildings cost 30% less to construct. |
| Diverse |
None |
None |
Has 2 Elite units. |
Access to 'Melting Pot' Research: Increases Population, Power, and Income by 10%. |
| Terra Form |
+70% Research Efficiency
+10% Income |
-15% Offensive Strength
-10% Defensive Strength
| None |
Access to 'Earth Shaping' Research: Increases land and resource gain by 20%. |
| Graveyard |
+30% Population |
2x Combat losses
Halved hospital effectiveness |
Soldiers cost 75.
Can train 15% of total population into soldiers.
Population does not consume power. |
Access to 'The Undying' Research: +2.5% additional population draft. +100% Population growth. |
| Empire |
+15% Offense
+10% Defense |
-15% Population
-10% Power |
None |
Access to 'Slave Trade' Research: +20% income |
| Nomad |
Does not need barracks.
Does not need soldiers to draft units. |
-90% population
-25% probe production
-50% power production
-25% income
-25% research efficiency
Suffers 2x penalty for becoming powerless.
Every tick you are powerless, you lose a stacking 10% income. Each 'stack' is returned 1 at a time while powered. |
None |
Access to 'Tribal Alliances' Research: All units cost 10% less (stacks with TCs). |
| Technical Warfare |
Elite Unit is capable of being used to Attack/Defend or Research.
Can attain double normal research max for dynamic researches except military research (Double research points required to attain the max as well). |
-10% population
-10% income
-50% research efficiency
+10% Return Times
Start with 0 Scientists |
None |
Access to 'Weapons of mass destruction' Research: Can attain double normal research max for dynamic military research. |