Relations
 
Peace
While in peace you can't attack or probe target sector. Declare sector peace you can only after war with this sector,
Hostile
Hostile Relations shows your intention to make some hostile activity and go to war with this sector. One sector can declare 2 other sectors hostile. Sector must be at leaset 90% your sectors NW or Land.

Hostile bonuses:
+5% Offensive strength
+10% Combat & Honor gain
Access to Offensive probings
+10% Offence/Defence strength for Sector Leader
-10% Combat & Honor gains for all attacks by or to sectors outside the hostile
+35% Land Exploration Costs
War
War is a result of hostility, after 2 sectors have done enough actions between each other, War will commence.

War bonuses:
+10% Offensive strength
-15% Military losses
+15% Combat & Honor gain
Access to Offensive probings
Access to the Conquest attack
+10% Offence/Defence strength for Sector Leader
-60% Combat & Honor gains for all attacks by or to sectors outside the war
-60% Probe effectivess involving operations by or to sectors outside the war
+75% Land Exploration Costs
War End

You can end war in 3 ways:

1. Both sectors offer peace to each other. Between sector will be declared peace for at least 48 hours.
2. Loosing sector will surrender. Sector will loose 5% honor, this honor will be evenly distributed to winner sector kingdoms. Between sector will be declared peace for at least 72 hours.
3. Winning sector will withdraw from the war. Sector will loose 1% honor, this honor will be evenly distributed to other sector kingdoms. Peace will not commence.

Last Updated: Round Six