| Relations |
| Peace |
| While in peace you can't attack or probe target sector. Declare sector peace you can only after war with this sector, |
| Hostile |
| Hostile Relations shows your intention to make some hostile activity and go to war with this sector. One sector can declare 2 other sectors hostile. Sector must be at leaset 90% your sectors NW or Land. Hostile bonuses: +5% Offensive strength +10% Combat & Honor gain Access to Offensive probings +10% Offence/Defence strength for Sector Leader -10% Combat & Honor gains for all attacks by or to sectors outside the hostile +35% Land Exploration Costs |
| War |
| War is a result of hostility, after 2 sectors have done enough actions between each other, War will commence. War bonuses: +10% Offensive strength -15% Military losses +15% Combat & Honor gain Access to Offensive probings Access to the Conquest attack +10% Offence/Defence strength for Sector Leader -60% Combat & Honor gains for all attacks by or to sectors outside the war -60% Probe effectivess involving operations by or to sectors outside the war +75% Land Exploration Costs |
| War End |
You can end war in 3 ways: |
| Last Updated: Round Six |