You can use your Scientists to research new technology and upgrades for your kingdom. Below is a list of each item that you can research and what you gain from each.
| Research Name |
Benefit |
Pts / % Needed |
| Population Bonus |
Increases the number of civilians or military that your residences hold |
Max 20% |
| Power Bonus |
Increases the hourly power production of your power plants |
Max 50% |
| Military Strength |
Increases the offense and defense bonus of your military |
Max 30% |
| Money Bonus |
Increases the hourly income from your mines and taxes |
Max 25% |
| Engine Boost |
By increasing the efficiency and power of your engines, you are able to travel through space much more quickly, decreasing your attack times. |
Max 20% |
| Advanced Training |
Through more efficient training methods that have been developed for centuries, you are able to train your troops much cheaper. |
Max 15% |
| F.D.C. |
Provides a greater chance of finding out who probes you. |
Max 45% |
| Probes Production |
Increase the probes production |
Max 50% |
| Heavy Assault Frigate |
Allows training of the Heavy Assault Frigate military unit |
60,000 |
| Heavy Defense Fighter |
Allows training of the Heavy Defense Frigate military unit |
72,000 |
| Hangar Infrastructure |
Allows Barracks upgrade and construction of Hangars |
80,000 |
| Fusion Technology |
Allows Nuclear Power Plants upgrade and construction of Fusion Powerplants |
50,000 |
| S.C.O.U.T.E.R. |
Informs you of the army return times before an attack |
15,000 |
| AI Technology |
Allows training of Attack Carrier |
600,000 |
| Guided Missile |
Enables more missile options |
20,000 |
| New Limited Researches (May only choose 3) |
| Improved Fighter Technology |
All non-elites gain 1 offensive point. |
250,000 |
| Desperate Measures |
All non-elites gain 1 defensive point. |
250,000 |
| Industrialization |
Non-elite units cost 15% less money. |
250,000 |
| Micro Management |
Non-elite units take up 20% less space. |
250,000 |
| Regenerative Armor |
Non-elite units suffer 50% fewer casualties. (Stacks multiplicatively with similar bonuses) |
250,000 |
| Power Efficiency |
Non-elite units consume 40% less power. |
250,000 |
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